Book summary: “ Inspired: How To Create Tech Products Customers Love” — Part 5

Right Culture — the secret of success

Top reason for loss product innovation:

1. Customer-centric culture

“Customers are always beautifully, wonderfully dissatisfied, even when they report being happy and business is great. Even when they don’t yet know it, customers want something better, and your desire to delight customers will drive you to invent on their behalf.”

  • Companies that don’t have this focus on customers — and direct and frequent contact with them — lose this passion and a critical source of inspiration.

2. Compelling product vision

  • By the time many companies reach scale, their original product vision is now largely realized, and the team is struggling to understand what’s next

3. Focused product strategy

  • The product strategy needs to spell out a logical and intentional sequence of target markets for the product teams to focus on.

4. Strong product managers

  • The lack of a strong and capable product manager is typically a major reason for the lack of product innovation.

5. Stable product teams

  • One of the prerequisites for consistent innovation is a team that has had a chance to learn the space, technologies, and customer pain. This doesn’t happen if the members of the team are constantly shifting.

6. Engineers in discovery

  • including them from the very beginning, and not just at the end and
  • exposing them directly to customer pain.

7. Corporate courage
8. Empowered product teams

  • Remember that empowerment means the teams are able to tackle and solve the business problems they’ve been assigned in the best way they see fit.

9. Product mindset

  • In an IT-mindset organization, the product teams exist to serve the needs of the business. In contrast, in a product-mind set organization, the product teams exist to serve the company’s customers in ways that meet the needs of the business. The resulting differences between these mindsets are many and profound.

10. Time to innovate

  • Fixing bugs, implementing capabilities for different parts of the business, addressing technical debt, and more. If this is your situation, you shouldn’t be surprised at the lack of innovation.

Top Reasons for loss of velocity

  1. Technical Debt — Often, the architecture does not facilitate or enable the rapid evolution of the product.
  2. Lack of strong Product managers — The lack of a strong and capable product manager is typically a major reason for slow product.
  3. Lack of delivery management — The most important function of the delivery manager is to remove impediments, and the list of impediments grows non-linearly as the technology organization grows.
  4. Infrequent release cycles — Most teams with slow velocity have release vehicles that are too infrequent.
  5. Lack of product vision and strategy — It’s essential that the team have a clear vision of the big picture and how their immediate work contributes to the whole.
  6. Lack of co-located, durable product teams
  7. Not including engineers early enough during the product discovery
  8. Not utilizing product design in discovery and instead of having them try to do their work at the same time the engineers are trying to build.
  9. Changing priorities

Establishing a strong product culture

What does it really mean to have a strong innovation culture?

  • Culture of experimentation — teams know they can run tests; some will succeed and many will fail, and this is acceptable and understood
  • Culture of open minds — teams know that good idea can come from anywhere and aren’t always obvious at the outset.
  • Culture of empowerment — individuals, and teams feel empowered to be able to try out an idea.
  • Culture of technology — teams realize that true innovation can be inspired by new technology and analysis of data, as well as by customers.
  • Culture of business and customer-savvy teams — teams, including developers, have a deep understanding of the business needs and constraints, and understanding of (and access to) the users and customers.
  • Culture of skill-set and staff diversity — teams appreciate that different skills and backgrounds contribute to innovative solutions — especially engineering, design, and product.
  • Culture of discovery techniques — the mechanisms are in place for ideas to be tested out quickly and safely (protecting brand, revenue, customers, and colleagues).

What does it really mean to have a strong execution culture?

  • Culture of urgency — people feel like they are in wartime, and that if they don’t find a way to move fast, then bad things could happen.
  • Culture of high-integrity commitments — teams understand the need for (and power of) commitments, but they also insist on high-integrity commitments.
  • Culture of empowerment — teams feel as though they have the tools, resources, and permission to do whatever is necessary to meet their commitments.
  • Culture of accountability — people and teams feel a deep responsibility to meet their commitments. Accountability also implies consequences — not necessarily being terminated, except in extreme and repeated situations, but more likely consequences to their reputations among their peers.
  • Culture of collaboration — while team autonomy and empowerment is important, teams understand their even higher need to work together to accomplish many of the biggest and most meaningful objectives.
  • Culture of results — is the focus on output or is the focus on results?
  • Culture of recognition — teams often take their cues from what is rewarded and what is accepted. Is it just the team that comes up with the great new idea that gets rewarded, or the team that delivered on a brutally tough commitment? And what is the message if missing a commitment is seen as easily excusable?

So, if these characteristics help define each culture, this begs some pretty tough questions:

  • Where you can relate the most with your current employer
  • Preaching and practicing most of the bad practices listed
  • Most of the product teams are bad product teams per the definition provided above.
  • Almost ~80% of discovery and prototyping techniques aren’t in practice today.

--

--

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store